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@lucianomunoz_ @troubledaemon @tonroosendaal @tangent_anim Happy door is best character lol

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#MovingForward

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@tonroosendaal This is something soooooo awesome that I cannot believe it comes from NVIDIA, but I’m happy, for onc… https://t.co/27oKU6yDf5

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Madrid, España

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Thank you, Mr. Ton, for encouraging dreamers like us who cannot afford the big licensing money and dream to start a… https://t.co/IliuuWJhN5

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India

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@atmind @tonroosendaal @DangerCobraM @themikepan @jerbotnet @thegrove3d Was awesome to finally meet you peeps in pe… https://t.co/ODHVYl5d6K

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Vancouver, British Columbia

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RT @BlenderDev: Learn the basics of Grease Pencil and the 2D animation workflow in Blender 2.8 Alpha 2 https://t.co/MESkU0U8IL Awesome tuto…

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Amsterdam

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Just Wow! Must see ;-) https://t.co/evDP0bE1aG

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Gouda

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Wow! https://t.co/C0Aey3jyoi

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Oppland,

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RT @tonroosendaal: Blender demos right at the entrance of the tradeshow. Thanks to @AMD for offering the opportunity! #b3d #SIGGRAPH2018 ht…

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Barcelona, Catalunya

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RT @tonroosendaal: Yesterday's Blender BoF was packed and fun as usual. It was my 20th #SIGGRAPH in a row! Including visitors from Netflix…

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RT @tonroosendaal: Blender demos right at the entrance of the tradeshow. Thanks to @AMD for offering the opportunity! #b3d #SIGGRAPH2018 ht…

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Irvine, CA

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On ou way to #ams after #SIGGRAPH2018. Nice meeting you folks @tonroosendaal @DangerCobraM @themikepan @jerbotnet… https://t.co/mfc5OsJ9E1

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Amsterdam, the Netherlands

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RT @juanmolinercom: Goodbye sprites, hello #Greasepencil ! No more pixels, no more editing outside Blender... Yes i'm in love with #b2d #b3…

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Amsterdam

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@atmind @tonroosendaal @themikepan @jerbotnet @thegrove3d @troy_s It was great to hang out & talk Blender with all… https://t.co/4YfplPv4fi

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California

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@juanmolinercom @tonroosendaal Beautiful work! I’m still just learning the basics of the new Grease Pencil but I ca… https://t.co/t2SB9pTnTp

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United States

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Santiago, Chile

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Clermont-Ferrand, France

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@tonroosendaal @tangent_anim "OMG THANK YOU SOO MUCH FOR OPENING ME" "OH OOH HERE HERE I GO CLOSING' That door has… https://t.co/EOWJ1TUcIK

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#MovingForward

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Collingwood, Australia

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RT @julienduroure: Proud to see my @glTF3D #b3d importer forked, and used by @Sketchfab to create this Add-on https://t.co/eZ4wApkA2u

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Germany

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Hollywoodland

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Hannover, Germany

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RT @julienduroure: Proud to see my @glTF3D #b3d importer forked, and used by @Sketchfab to create this Add-on https://t.co/eZ4wApkA2u

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Worldwide

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Amsterdam, The Netherlands

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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日本 東京

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Istanbul / TURKIYE

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Украина

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Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay,… https://t.co/VobBY396Az

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Hollywood, CA

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Norman, Oklahoma, USA

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Huntington Beach, CA

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@tonroosendaal @AMD THANK YOU AMD!

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Canada

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@TheDuckCow @tonroosendaal Saving this one locally. The eyes closed + in Vancouver + the back of that T-shirt. Thanks for sharing Patrick.

location_on

Canada

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

location_on

Gaular, Norge

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RT @theCGchannel: Nvidia has open-sourced the SDK for its #MDL Material Definition Language, already supported in #VRay, #SubstanceDesigner…

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Redwood City, CA

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@tonroosendaal Hi, my name is Pedro, I am learning about Blender and trying some animations. I really like what Rig… https://t.co/vv6AwsJENf

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Goiania - Go / Brasil

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@juanmolinercom @tonroosendaal This is cool Juan. looking forward to more of your work.

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Irvine, CA

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@Blender_Cloud @tonroosendaal yes! I have been waiting for this

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St. Louis, MO

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RT @Blender_Cloud: The latest Spring production update is now on Blender Cloud! Some very cool production training (clouds, hair dynamics a…

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Amsterdam

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@TheAlperenOzgur @tonroosendaal Yeah OptiX is ray tracing API (builds on RTX technology too). From Nvidia page: "So… https://t.co/x8DV67h2kr

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Toluca, México

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@tonroosendaal yes.

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BC Canada

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RT @the_mantissa: New Weird Shit episode! :) https://t.co/h9z0KnVZWX

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Amsterdam

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See the use of scientific use of Blender in this video. Reconstructing the Faces of Pompeii Victims… https://t.co/XexHUu5Ioj

location_on

Durbanville Cape Town

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@jerbotnet @pitiwazou @tonroosendaal @tangent_anim And destroying allstigmas

location_on

#MovingForward

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@DangerCobraM @atmind @tonroosendaal @themikepan @jerbotnet @thegrove3d That sucks. Wish I had known you were there. Drat.

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Vancouver, British Columbia

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RT @currobot: #rig #2D terminados y con su debido #test Y FUNCIONAN!!! :_D 100% realizado con #Blender #b3d y el #dibujo con #Krita @ton…

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RT @currobot: #rig #2D terminados y con su debido #test Y FUNCIONAN!!! :_D 100% realizado con #Blender #b3d y el #dibujo con #Krita @ton…

location_on

Girona

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RT @pitiwazou: @tonroosendaal @tangent_anim No one can say Blender's not being used to make movies anymore ^^

location_on

#MovingForward

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